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AT&T WorldNet Service
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WorldNet Service Installation Disk - Cybercathlon Games and Interactive Tour of Olympic Museum (1996).ISO
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olympics
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graphics
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fzlhand.xof
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1996-05-27
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8KB
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357 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Mesh {
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0.003603;0.007482;0.041388;,
0.004555;-0.018747;-0.063945;,
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0.003603;0.007482;0.041388;,
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0.003603;0.007482;0.041388;,
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0.004555;-0.018747;-0.063945;,
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-0.075562;-0.214672;0.071104;,
-0.060479;0.029282;0.046003;,
-0.059138;0.008812;-0.079197;,
-0.076624;-0.231556;-0.117635;,
-0.060479;0.029282;0.046003;,
-0.081209;-0.399696;0.039467;,
-0.075562;-0.214672;0.071104;,
-0.076624;-0.231556;-0.117635;,
-0.080406;-0.401742;-0.093533;,
-0.081209;-0.399696;0.039467;,
-0.076624;-0.231556;-0.117635;,
-0.080406;-0.401742;-0.093533;,
-0.065374;-0.457439;-0.052676;,
-0.081209;-0.399696;0.039467;;
18;
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3;21,22,23;,
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3;33,34,35;,
3;36,37,38;,
3;39,40,41;,
3;42,43,44;,
3;45,46,47;,
3;48,49,50;,
3;51,52,53;;
MeshMaterialList {
1;
1;
0;;
Material {
0.760784;0.458824;0.317647;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
}
MeshNormals {
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0.000000;0.000000;0.000000;;
18;
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3;6,7,8;,
3;9,10,11;,
3;12,13,14;,
3;15,16,17;,
3;18,19,20;,
3;21,22,23;,
3;24,25,26;,
3;27,28,29;,
3;30,31,32;,
3;33,34,35;,
3;36,37,38;,
3;39,40,41;,
3;42,43,44;,
3;45,46,47;,
3;48,49,50;,
3;51,52,53;;
}
MeshTextureCoords {
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}
}